Desimus Maximus wrote:Clones are a barrier for pvp. Want to see pvp action quadruple overnight? Remove all penalties to being podded. No skillpoint loss, no implant loss.
Implants are a huge reason for avoiding pvp at all costs. Jump Clones are key here. You have an armor clone.. a shield clone.. a travel clone.. an ecm clone... etc etc.. Building up clones over time with high-end implants. Allowing players to keep implants will allow timid players to experience pvp with less worry. You can still lose your shiny ships that will still make for great KMs but implant KMs have always made me cringe because you know that player is gonna rage quit and avoid pvp if/when they finally log in again.
Ship cost is a barrier to PvP as well. We need to reduce it by 90% or something. Right?
Liz Laser wrote:13kr1d1 wrote:Unezka Turigahl wrote:Most games have one death and it is meaningless. Eve has two deaths that are both full loot-loss deaths with the possibility for a third XP death if you're forgetful. It stupid. It adds nothing. Good riddance.
And no, I've never personally lost XP. I just know stupid when I see it.
So you don't like the core of Eve gameplay. Don't wander into lowsec, you may not enjoy it.
Fixating on one single game mechanic and then suggesting that it represents "the core of Eve gameplay" is rhetorical nonsense.
I don't care what they do with clones, but we'll all be better off without ridiculous posturing.
An ironic post. The core of EvE is a game where choices matter, and can cost you. You're free not to upgrade your clone, as you're free not to buy insurance.
Hey, why aren't you guys whining about insurance, since there's no real reason to buy anything less than full payout? Buying anything less is just a bad financial decision if you expect to lose your ship. Why do we even have grades of insurance when you either want bare minimum for hi-sec carebearing or full on platinum for active PvP?
In the interest of reducing mechanics which you feel have no value or are a waste, start with mid-grades of insurance.
What about all those modules/rigs that are useless except as newbie traps, like small energy ambit extension? Are they valid content or should we be removing them as mechanically flawed?